Dopolniteljnie Kampanii Dlya Warcraft 3 Frozen Throne Korolj Mertvih 2
In short, the Elves are tracking, the Undead are scheming and the Alliance is crumbling. It was a long time coming, but when Warcraft III was finally released, it more than exceeded expectations.
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Its narrative was brilliantly paced, and the intuitive nature of its interface made controlling the action extremely easy. In the game’s expansion, The Frozen Throne, Blizzard has packed in a massive amount of content, including huge new singleplayer campaigns. Azeroth’s various factions are duking it out either for or against the entombed Lich King. The story is broken into three sub-campaigns, one for the Elves, Alliance, and Scourge, respectively, and chronicles the conflict from all sides over the course of 24 missions. The first campaign, starring the Night Elves, serves more to introduce a colorful new water-dwelling race, the Naga.
Later the story really kicks in with the Alliance campaign. On the side we also get an unrelated bonus Orc campaign – a fun Diablo-esque hack and slash deal. Those who found Reign of Chaos chaotic and totally dependent on machine-like micromanagement skills will feel just as left out in the cold, despite the welcome implementation of many time-savers and re-dressings. These improvements range from being able to queue multiple upgrades and waypoints to dismounting archers from your hippogryphs and meat wagons that self-generate corpses. The combat, however, becomes just as hopelessly frantic when huge armies clash.
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In addition to new tilesets and a more balanced gold-wood economy, each race has a powerful new hero and can hire any of five “neutral” heroes at a tavern building. (You can still only have up to three heroes total). These new heroes are hands-down the biggest draw of Frozen Throne. Although most players will quickly settle on their long-term favorites, none feel like dead weight or an old one rehashed.
Several, like the Pandaren Brewmaster, ooze so much personality you’ll soon wonder how you ever got along without them. In addition to old units learning new tricks, each race also gets one new ground and air unit.
Orc Bat-Riders bolster a genuine high fantasy air force, while Mountain Giants offer an alternative to the lumbering Druids of the Claw for the Night Elves. The human Dragonhawk Riders remind one of the Protoss’ Corsairs. Strangest of all are the Undead’s obsidian statues, which replenish either health or mana and can morph into air units called Destroyers not far removed from the Devourers of StarCraft: Brood War. Amazingly, some annoying pathfinding bugs managed to crawl through the gaps, and they can make unit management a bit of a hassle.
And Blizzard still hasn’t increased the maximum number of units you can drag/select, so moving a large force involves some micromanagement. These issues aside, the sheer amount of gaming to be found here is dizzying. Fans of Warcraft III will gleefully devour Frozen Throne.
System Requirements: 400 Mhz CPU, 128 MB RAM, 700 MB HDD, 8 MB Video, Win98.
The game is significantly different from Warcraft III Reign of Chaos. Now at its base you can build a store of items and buy them right there.
Each race has a unique store. There was a tavern in which you can hire neutral heroes. Each race has several new units and one new hero. Prices have been changed for all objects in the game items units buildings improvements and mercenaries. Added new types of attack (magic 'hero' etc.) and protection ('without protection'). In subsequent updates new neutral heroes were added as well as the continuation of the original campaign for the orcs.
The game editor has been significantly expanded due to which players could create their campaigns voice them do their quests etc. Thanks to which the game remains popular to this day.
More From Warcraft 3 The Frozen Throne Game. Horror from the depths The first campaign is dedicated to the night elves. Mayev The Song of Shadows head of the Order of the Guardians for centuries guarded the underground prison the main prisoner in which was Illidan. After the liberation of Illidan Tyrande during the Third War Mayev intends to return him for jail. The guard along with her order hunted Illidan from the elven villages of Azshara and the Chopped Isles. Meanwhile Illidan having absorbed the demonic power of Gul'dan's skull became incredibly powerful. He also found new allies-satyrs and those who came from the depths of the sea of the mysterious naga.
Illidan enters the Tomb of Sargeras located on the Cleaved Isles. There he manages to obtain a powerful artifact - the eye of the fallen titan Sargeras - for the purposes known only to him. Mayev intends to interfere with Illidan's plans. She notifies Tirandu and Malfurion of his increased strength and calls on them for help.
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